
The project attempted to create a schematic though dynamic representation of a contemporary urban system, in order to understand and further look into contemporary design and planning techniques. After a certain research towards contemporary concepts and technology, agent based modeling was chosen to be studied and implemented in the context of an urban system. Through this bottom-up approach the challenge was to relate the various realdata with the urban system and behaviors in it. The project was created with Virtools (introduced during the Erasmus studying period by the Hyperbody group) which apart from other is a behavioral engine.
The case study used for the scheme was a sprawled area under development, in the fringes of the emerging metropolis of Thessaloniki. The area was “reed” like a system organized around nodes, attracting agent-entities which move along them through links of a network. In the schematic representation the network was translated in the actual transportation network, the agents into the human moving in that area and finally the nodes into the settlement of work, residence and other uses.
In order to give life to this virtual city the human agents were programmed to behave in relation with every day aspects/ needs. Due to a day divided into three phases they would go accordingly to work, to school, to amuse themselves or return home etc. The end result was a model where according with the data provided human agents would go through their everyday program in the area studied, leaving trail in order for us to better look into the patterns of movement in the system. At the same time the nodes of the system would keep track of their relation with the agents, in order for us to be able to think on their future development.
Through this experiment different future scenarios on the possible development of the area were tried and monitored, giving a possible insight of how the existing system behaves.
The case study used for the scheme was a sprawled area under development, in the fringes of the emerging metropolis of Thessaloniki. The area was “reed” like a system organized around nodes, attracting agent-entities which move along them through links of a network. In the schematic representation the network was translated in the actual transportation network, the agents into the human moving in that area and finally the nodes into the settlement of work, residence and other uses.
In order to give life to this virtual city the human agents were programmed to behave in relation with every day aspects/ needs. Due to a day divided into three phases they would go accordingly to work, to school, to amuse themselves or return home etc. The end result was a model where according with the data provided human agents would go through their everyday program in the area studied, leaving trail in order for us to better look into the patterns of movement in the system. At the same time the nodes of the system would keep track of their relation with the agents, in order for us to be able to think on their future development.
Through this experiment different future scenarios on the possible development of the area were tried and monitored, giving a possible insight of how the existing system behaves.
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